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Unity 2D - Tile Mapping

A realistic project that an indie developer could see through to completion would be a 2D side scroller or an isometric 2D game with 2D sprites. With my current knowledge I think both will require tile mapping, so I loaded up an example project in Unity and got it completed. I don’t know whether 3D game would also benefit from it, maybe it is helpful to texturing objects. Anyway this is my first experience with tile mapping and I acquired some insight into how things fit together.

Unity - Setting up the Engine

This weeks updates consist of debugging Nvidia Geforce Experience, Unity setup and completing tutorial basics. Since its the beginning of my journey, I decided to take things slow. I don’t want to go too fast too early and end up quitting.

Offline knife binds for CSGO (New knives added!)

I spend a lot of time offline with bots, practicing aim, surfing etc., sometimes its boring to just inspect the default knives that come with the vanilla game. Since Valve has provided a way to switch knifes, I thought why not bind it and I wrote a script to just do that! Now I can run around switching knives with just the press of a button. Sweet!

Skyrim Keymap Bug Fixes for ESDF Users

Skyrim is one of the best games I’ve ever played, but the way the devs hard coded the menu keys is just game breaking for me and probably many others as well, maybe its their tight deadlines or maybe they were lazy. In any case I haven’t found an easy fix for this other than some mods/workarounds.

Using AHK for Game Automation

This was my first ever actual program that did something useful and from that day on I fell in love with programming. I discovered AutoHotkey while looking for a way to send rapid mouse clicks for an SA-MP gamemode. This was a zombie survival / death match mode and everyone who played the zombie team was using autoclickers to gain an advantage.